![]() ![]() His base-level Mercenary career gives him extra attack speed when he hits three enemies at once, but his unlockable Huntsman career instead focuses on ranged combat and allows him to recover ammo on headshots. Those careers change your abilities, skill tree, and general play style, essentially adding up to a total of 15 different character options with pretty significant differences between them.įor instance, Markus Gruber is a tankier character who uses huge two-handed weapons by default. But each of those characters also has two additional unlockable alternate versions (called careers) which you can gain access to through leveling. There are five characters/classes to choose from, each of which has their own skill tree, pool of potential weapons, and special passive and active abilities. In fact, whole characters can revolve around one style of combat or the other. I still prefer the feel of a broadsword to a bow, but they aren’t a neglected way to play in the slightest. Even within the different guns, you can use single-shot pistols, powerful shotguns, rapid fire repeaters, and lots more. Similar to the melee variety, there are a whole range of play styles available here bows can fire quickly and accurately whereas crossbows hit harder but generally reload slower. In addition to a melee weapon, every character also has a ranged weapon with a limited amount of ammo. That’s perfectly okay as long as you aren’t expecting the strategic nuance of something like Chivalry: Medieval Warfare. The higher difficulty levels can be extremely challenging and do require tight, coordinated teamwork to survive, but it’s still simple, hack-n-slash fun at its core. Most fights are matter of circling hordes of baddies, swinging at the head and avoiding hits. You can aim for the head to deal more damage, use a slower but stronger heavy attack, block, and dodge a short distance, but that’s about all the nuance there is. That said, the combat tactics in Vermintide 2 aren’t quite as deep as its weapon pool. Picking one weapon over another feels like a matter of preference, not the temptation of raw power. The flail is a favorite of mine because it’s faster than most other blunt weapons and still has a cleave effect, but I rarely use hammers because of their slower swing – but both can be effective in the right hands. The dozens of weapons available are varied and balanced enough that each one feels different. If its a killing blow, blunt weapons send the now-limp body flying, while bladed options instead slice through heads, limbs, torsos, and tails - it’s a display that’s even more spectacular when cutting through groups of skaven with wide-cleaving weapons. ![]() But nearly every melee weapon hits hard, with tons of feedback in the form of forceful sound effects and staggered reactions from your enemy. When you make contact with a mace or a sword and an enemy’s face, you can practically feel it reverberate in your bones - especially with the slow and heavy two-handed hammers available. ![]()
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